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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
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- OVERPAINT
Generative AI made anime-style versions of public-domain paintings, some character art, the background music, and translations into some languages.
- Puzzle Penguins
AI helped in creating images, with no detail on which images or how much of the final result is AI output.
- Puzzle Water Flowers
AI was used to help create images, with no detail on which images or how much.
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- Puzzle Rivers
AI helped create images, but the disclosure does not say which images or how much of the result ships.
- Puzzle Lakes
The developer says AI helped in creating images, without specifying which images or how the AI was used.
- Puzzle Rain
The developer says AI helped in creating images, without specifying which images or how the output was used.
- Puzzle Musical Instruments
AI was used to help create images, with no detail on which images or how much of the result ships.
- Puzzle Jungle
AI helped create images, but the disclosure does not say which images or how its output was used.
- Puzzle Stones
AI was used to help create images, with no detail on which images or how much of the result ships.
- Puzzle Dolphins
AI was used to help create images, with no detail on which images or how much of the result ships.
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- Blind Night
AI assisted in making the art assets for the achievement icons.
- Baccarata
Some audio was made with AI assistance; the text does not specify which audio elements or how.
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- THERMAL RUNAWAY
AI drafted interface strings, achievement text, translations into 13 languages, and the store page, all reviewed and edited by the developer; no AI art, audio, or live generation.
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- RE:COPY
Generative AI assisted with code, text, localization, audio, and some visual assets, without specifying which assets or how the output was used.
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- FreeSurf
Generative AI helped create background environment imagery for some maps; no AI content is generated during gameplay.
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- Messa Anomaly
Pre-generated AI created selected 2D artwork, including a painting and menu imagery, reviewed by the developer; no AI content is generated during gameplay.
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- Mystic Realm
Generative AI assisted pre-rendered character and environment art, animations, music, sound effects, and portions of writing and localization, all shipped as fixed assets; nothing is generated at runtime.
- Mimicry Kingdom
Generative AI made some 3D models, music, sound effects and code, drafted or revised some in-game text, translated text into English, and made store images and description.
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- Money Burner
Generative AI assisted with creating artwork and textures, preparing audio, and drafting written content.
- 記帳戦隊
Character art, backgrounds, effects, and store images were made with generative AI and curated by humans; text, design, and code were handwritten.
- Backwards
AI generation was used for some visual assets and for audio including voice-over and sound effects; story, dialogue and design were developer-created.
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- Demonfall Continent
AI tools were used to generate some promotional store page materials and certain in-game visual assets.
- Random & Unfair Battlefields
AI was used to create the game logic code and to design the 3D models.
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