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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
- Through the Void: Echoes
Generative AI made the narrator's voice lines, a few cosmetic weapon models, some 2D interface and loading art, the intro painting, and some promotional artwork.
- Not sorted into parts yet
- 鱼来 Fish On
Portions of the game's art and code were generated by AI.
- Cards Rumble: Clash Of Elements
Generative AI made some card artwork and illustrations, music, sound effects, and voice lines, reviewed and edited by the team; nothing is generated during play.
- Not sorted into parts yet
- Lyra Quinn - Black Hole
Generative AI made some visual assets, including backgrounds and rocket and enemy artwork, which the developer selected and adapted; no AI generation happens during gameplay.
- Court of Lies
Some promotional artwork, such as the store capsule, was made with generative AI and hand-edited; in-game content and code are stated as AI-free.
- Sort Them Cats
Some store page images and some in-game images were AI-generated, with human edits made to the store images.
- Finsanity
Some game assets were made with generative AI, and artists are working to replace the generated content; specific asset types are not named.
- Not sorted into parts yet
- Tales of the Immortal Path
The trailers, in-game artwork, and translations were generated using AI.
- Punch Rush
Code, icons, sounds and some art were created with AI assistance.
- Not sorted into parts yet
- Russpuppy Play & Learn
Pre-rendered AI-generated art, sound effects and music are included in the game.
- AUREUS GEMWORKS ― リリトリオンの宝石工場
Generative AI produced visual assets, music, audio, in-game text, localization and promotional materials, which the developer then edited and adjusted.
- Not sorted into parts yet
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- Wedding Runner
Generative AI made textures, helped with coding, and localized text during development; no AI content is generated during play.
- Headbutt Dino
Card illustrations, 3D models, music, sound effects, code and translations from Korean were AI-generated and hand-edited; all content is pre-generated, nothing at runtime.
- Second Source
The soundtrack was made with generative AI music tools and then edited; part of the game text and store page was written with AI assistance and reviewed.
- Not sorted into parts yet
- Aetas
AI tools helped create unit models and animations, parts of building art and icons, the music, translations and parts of the text; no AI runs during play.
- Not sorted into parts yet
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- DEADLUCK V
Generative AI tools assisted with writing the game's code and some of its text, with the developer directing, reviewing and finalising the content.
- Not sorted into parts yet
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- The Undercity: Last Light
AI tools assisted with portions of the artwork, text and localization; no AI content is generated during gameplay.
- Steel & Fortune
Generative AI made some images, music, text, translations, and store and promotional materials in advance; nothing is generated during gameplay.
- Not sorted into parts yet
- Smithereens
A solo developer used multiple AI agents to draft concept art and samples, then iterated on them based on feedback.
- touhou AICHATRPG
Images are pre-generated with AI; the game generates AI chat text and text-to-speech voice live during play, using a locally run model.
- Want a Bomb?
AI tools helped create some 3D models, images, and localized text, which the developer reviewed and refined to fit the game's style.
- Not sorted into parts yet
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- Hedge Knight
The game's artwork was developed with generative AI.
- Not sorted into parts yet







































