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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
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- 中国式高考ChineseGaokao
Code, textures, scenes, models, sound effects, text, and other content were all generated with the Unity AI tool.
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- Platformino
The in-game background music was produced in advance using AI audio generation tools.
- PunchMonkey
AI was used to make the visual elements within the game.
- Aquarium Party
AI image tools helped make store and marketing artwork, and AI super-resolution upscaled original hand-drawn Zen mode backgrounds; story text and music are human-made.
- Bungee Simulator: Freefall
Some promotional artwork on the store page was generated with AI.
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- Unlucky
The developer used AI to generate several unspecified parts of the game, including its models.
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- Ourself
Game icon and promotional images were made with generative AI; store page text and translations were AI-drafted and developer-checked; nothing is generated during play.
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- Mouse Mortar CE
Generative AI was used to help with the store page and the coding of game elements.
- Adventurer 95
Generative AI made some artwork, music, text, translations and promotional material in advance; nothing is generated during play and the game uses no AI services.
- Fish Wrangler
Some in-game art (fish, poles, quest art) was made with AI image tools and edited; some character forum replies are AI-assisted and reviewed.
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- 1.76流派传奇
The store page was created using AI-assisted tools.
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- 和同開珎オンライン
Background music was generated with Suno; word definitions were AI-assisted and developer-reviewed; AI aided programming; nothing is generated during gameplay and visuals are pre-made.
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- Piecework: The Jigsaw Museum
AI assisted with translating and proofreading in-game text, with every translation reviewed and adjusted by the developers before inclusion.
- Dungeon Cleared!
Pre-generated AI artwork ships in the game, and AI assisted the narrative and localization; nothing is generated during gameplay.
- Catch The Ducks
Generative AI produced selected pre-generated text and localization in the game, plus Steam store page and marketing materials; nothing is generated during gameplay.
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- Campagnol
Some in-game graphics were generated with AI tools and then manually retouched by the developers.
- I Was Summoned to Another World, but All I Do Is Organize a Run-Down Village
AI tools assisted with programming, visual assets and other unspecified creative elements, with output reviewed and edited by the developer.
- The 31st Student
Generative AI was used for selected store and library artwork and some localization text, all made before release; no real-time AI generation.
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- SLING CITY
Some cosmetic artwork and icons and the original music soundtrack were made with generative AI before release; nothing is generated during gameplay.
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