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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
- Spot the Difference Fighter
Generative AI created game graphics, which the developer then edited and refined in Adobe Photoshop before use.
- Capsule Arcade
AI tools were used in a limited supporting role for internal coding tools and game testing.
- Tadas vs. Spartacus
Generative AI assisted creating and refining unspecified game content and store/marketing materials, with output reviewed and curated by the developer.
- Not sorted into parts yet
- GRID OPS
AI generated the store capsule and library promotional imagery; in-game art is stated to be human-made or from licensed asset packs.
- Anime Shop Chaos: Tidy Up!
AI generated some store page images and in-game images, plus concept art for certain 3D models; the team reviewed and edited the output.
- Lotwick Hill
Some 3D character and prop models were generated with 3D AI Studio, and some player-facing text was drafted with AI; nothing is generated during gameplay.
- Not sorted into parts yet
- Tidy Master
AI tools were used for textures, UI and localization, and developers plan extensive AI use for future multiplayer features.
- 赛博拼豆
Generative AI made fixed reinterpretations of public-domain paintings included in the game, plus promotional/store artwork; no AI content is generated during gameplay.
- Frag Party
Generative AI made the promotional key art for store capsules, a few static wallpaper backdrops, and the six non-English interface translations.
- The Sprit Forest
AI-generated images are used for the cabinet panels, the logo, and some of the presentation effects.
- Not sorted into parts yet
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- Polandball: The Sixth Day - Destroy
AI tools assisted selected text content and localization, with developer review and editing; nothing is generated during gameplay.
- 野球拳
Generative AI tools were used in part of the production of character illustrations and CGs; the developer selected and adjusted all images used.
- AimZen
TRAE AI helped write portions of the code, including ground texture generation logic, which the developer reviewed; no AI content is generated at runtime.
- Not sorted into parts yet
- Just Pancake Simulator
Generative AI was used only for the game's translations.
- Pinecrest Mill
Steam store and library artwork, including capsule images, logo and icons, was generated with AI; gameplay screenshots were captured from the game.
- Shatterwing
Generative AI assisted with portions of debugging and art, with output reviewed and modified by the developer; nothing is generated during gameplay.
- Yellow Terminal
Background music, translations into nine non-Korean languages, and achievement icons were AI-generated; game design, original Korean writing, and character pixel art are human-made.
- Not sorted into parts yet
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- Armed Monsters
Generative AI helped create or modify some visual assets (characters, monsters, environments, items), store promotional images, and some in-game music.
- Crazy Delivery
Generative AI tools were used to help create promotional artwork for the game.
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- Trick or Eat
AI generated the logo and some promotional material, a handful of 3D prop models, and the translations of in-game text into additional languages.
- Postpartum | 산후조리원
Generative AI helped create and refine some pre-generated 3D assets, 2D images, voice lines and localization; nothing is generated during gameplay.
- Not sorted into parts yet
- Cats Bring Wealth And Prosperity
AI produced localization/translations and the soundtrack, and generated base materials for in-game graphics that were then manually post-processed.
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- 中国式高考ChineseGaokao
Code, textures, scenes, models, sound effects, text, and other content were all generated with the Unity AI tool.
- Not sorted into parts yet
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