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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
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- KEEP IT ON HER
AI generated code, character and environment assets, title and promotional artwork, audio, narrative text and translations; no AI content is generated during play.
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- LAST SHELTER
Some visual assets (character portraits, icons, promotional artwork) were created or refined with generative AI and edited by the developer; nothing is generated during gameplay.
- Footage: FLIR
Some store text, in-game UI text and translations were drafted with generative AI; in-game voices use pre-recorded TTS audio; nothing is generated during gameplay.
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- Frontier
Generative AI was the primary tool for programming, artwork, audio, writing and other assets, directed and reviewed by the developer; no AI runs during gameplay.
- Shape Gomoku
Generative AI made or helped make some art (logos, backgrounds), Steam capsules and library art, plus store descriptions and localization text; nothing is generated at runtime.
- Escape From Chronos
Character, enemy and environment art were AI-generated and edited by the developer; code was written with AI assistance; music and sound use no AI; no runtime generation.
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- JIGOKU YUGI: Only The Last Gambler Standing Returns to Life
AI tools assisted with programming and visual assets plus other unspecified creative elements; the developer reviewed, edited and integrated all generated content.
- GemLoop
Generative AI assisted in writing shader code for visual effects; no generative AI is used during gameplay.
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- Belgo Odyssey
AI generated some of the images; the remaining images come from a decade-old non-AI landscape generator, and the code structure comes from an earlier student project.
- Remnants of Vaedra: Tales of the Dicebound
Generative AI produced shipped artwork, music, voice narration, story text and promotional materials; no AI content is generated during gameplay or via external services.
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- Wok King
Pre-generated visual and audio assets were made with generative AI assistance and then reviewed and edited by the team; nothing is generated during play.
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- Endless Valkyrie
AI was used for some unspecified scenes and for promotional renderings.
- Murciavania
Art and music were made with generative AI and reviewed; code, room design, writing and translations used AI assistance; sound effects are code-synthesized; nothing is generated during play.
- SHOGITOON
Generative AI assisted with programming and was used to create visual and audio assets, without specifying which ones.
- Clean your Garden
Generative AI made part of the 2D art (bugs, backgrounds, icons) and store art, assisted code writing and English translation; no runtime AI.
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- CosmoLaunch System
AI-assisted programming of game algorithms; selected graphics and the audio design were AI-generated; no AI generation occurs during gameplay.
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- ROGRID
Generative AI created artwork and unspecified sound content, and assisted with localization and translation.
- Echo in the Lightless Deep
Character illustrations were AI-generated and human-edited; game text was AI-drafted and human-revised; audio is not AI-made, most images are programmatic, and nothing is generated live.
- Raze the Zombie Horde
Some pre-generated AI character models, weapon models, related images, and promotional store artwork ship in the game; nothing is generated during play.
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- Fresh Market Simulator
AI generated decorative artwork, shop-window background textures, Steam capsule and library artwork, logos and icons; nothing is AI-generated during gameplay.
- Spot the Difference Fighter
Generative AI created game graphics, which the developer then edited and refined in Adobe Photoshop before use.
- Capsule Arcade
AI tools were used in a limited supporting role for internal coding tools and game testing.







































