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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
- STARSHIP: EMBER REACH
Generative AI made pre-generated artwork, textures, promotional art, store descriptions and localization, which were reviewed; nothing is generated during gameplay.
- Follow Suit
AI helped write and troubleshoot code; poker chip images for seat badges and achievement icons were image-model generated then finished by hand; nothing is generated at runtime.
- Railwright
Generative AI helped create and iterate on selected promotional artwork and graphics for the store page and marketing; gameplay screenshots are real and no AI generates content during play.
- Between Empires
Selected 2D art, portraits, unit illustrations, interface imagery, trailer/store art, parts of the soundtrack, and some descriptive/localization text were AI-generated and edited; nothing is generated at runtime.
- Flockway
Disclosure covers Steam store and library assets (capsule images, logo, icons) without stating how AI was used; gameplay screenshots were captured directly from the game.
- Arcade with Friends
Generative AI made promotional artwork for the Steam store and assisted with in-game localization; nothing is generated during gameplay, and screenshots and footage are real captures.
- Trolley Problem Is Not Problem
Generative AI assisted in creating 3D models, background music, sound effects, and draft translations.
- Not sorted into parts yet
- Defend the Sacred Well
Generative AI made some 3D models, textures, artwork, music, and store marketing materials including the teaser; nothing is generated during play.
- Not sorted into parts yet
- One More Commit
Selected visual and audio assets were made with generative AI; English and Italian localization was AI-assisted and developer-reviewed; no AI generation occurs during gameplay.
- Not sorted into parts yet
- Not sorted into parts yet
- PenRogue
Generative AI made code, character artwork, backgrounds, UI assets, music, sound effects and text, with the developer reviewing and integrating the output.
- Not sorted into parts yet
- 真・竹取物語 / Shin Taketori Monogatari
Character portraits, backgrounds, and CG images in the game were created using generative AI tools.
- Not sorted into parts yet
- Memory Moth
Generative AI created some visual assets and helped write, modify and debug code; the developer reviewed the output, and nothing is generated during gameplay.
- Not sorted into parts yet
- Ammo Eater
Steam store and library assets, including capsule images, logo and icons, were AI-made; gameplay screenshots were captured directly from the game.
- traitor gamble
AI generated some UI art, icons, 3D models and textures, music, character and dealer voice lines, and localized text; Codex was also used; nothing is generated at runtime.
- Not sorted into parts yet
- Deuce Dash
The disclosure covers Steam store and library images (capsules, logo, icons) without stating how AI was used; gameplay screenshots were captured directly from the game.
- Not sorted into parts yet
- Not sorted into parts yet
- GRID64
Generative AI created visual assets, including store page illustrations, promotional materials, and in-game graphic elements.
- Not sorted into parts yet
- Not sorted into parts yet
- Tidy Up the Halloween Shop
Generative AI was used across development, including visual art, 3D models, logo, audio and localization, plus a full AI-made 1950s-style soundtrack, usually with human editing.
- Colony Battle Arena
Generative AI made parts of the 3D unit and vehicle models and textures, key and store art, backgrounds, voice lines and music, then developer-edited.
- Scribble Tanks
AI was used for the game's text, with no detail on how; no AI content is generated during gameplay.
- Waste Your Time
Clock face and background designs sold in the in-game shop were made with generative AI images, and interface text localization into additional languages was AI-generated.
- Watershed
AI coding assistants helped write parts of the source code and some store and marketing text; no AI art, audio, narrative, or live generation.
- Not sorted into parts yet
- DeepCore Breach
Generative AI produced much of the art (enemies, turrets, bosses, effects, maps, UI icons, logo), the music, and part of the code; no runtime generation.
- Cowpokers: Dead Man's Frontier
AI tools assisted visual artwork, audio and some text; no AI generation happens during gameplay.
- Not sorted into parts yet
- Not sorted into parts yet
- Dirt Ruckus
The music was generated with AI tools.
- Not sorted into parts yet







































