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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
- Fungal Field
Generative AI made some Steam store images and some in-game visual assets and objects; AI also helped with debugging; nothing is generated during play.
- The Third Seal
Generative AI helped create some pre-generated 3D and audio assets, which the developer reviewed and edited; nothing is AI-generated during gameplay.
- Dungtilian
Generative AI produced the game's 2D icons, background music, and translations.
- The Theory of Humanity
Localization and some code snippets were AI-generated and then reviewed.
- World Rock Scissors Paper
Some of the game's artwork was created with the assistance of generative AI.
- MOVETOON
Generative AI was used to create code, illustrations, and unspecified audio assets for the game.
- Fliegeralarm
The disclosure lists graphics, sound and code as areas involving AI, without saying how AI was used in each.
- Arena Invaders
The game was rebuilt with AI tools, most of its art was made with AI, and game design was human-driven.
- The Harbour Between Us
AI generated the localized (translated) versions of the store page descriptions.
- Zero Colour
The developer used AI tools for the game's art and translations because they lack resources to hire professionals; extent is described as "some aspects".
- 潮生归港
Generative AI made scene, character, portrait, item and effect art, story, dialogue, promotional text and animations, synthesized Mandarin voices, and AI-assisted music; nothing is generated at runtime.
- Give Us Back Gravity
AI helped write code, store text, in-game text, translations, and code that draws some icons; the developer reviewed and edited everything, and nothing is generated during play.
- Lumbrix
Some sprites, icons, illustrations, sound effects, music and localized text were made with generative AI and then edited by the developer; nothing is generated during gameplay.
- Grind or Die
The disclosure lists only "Art Design" without saying how AI was used, so AI involvement in art is stated but unspecified.
- O'BLOCK
Code, in-game writing and store text were written with an AI assistant and edited; wallpapers and store art panels were AI-generated; in-game art and sound are procedural.
- Lodebreaker
Some character, background and icon artwork was made with AI tools and edited during development.
- Not sorted into parts yet
- Cheat Koi-Koi
Card, character, background, UI and store art, plus some in-game text and translations, were made with generative AI; nothing is generated at runtime.
- The Debt We Sow
A limited number of pre-generated visual assets and localization text, including in store materials, were made with generative AI and edited by the developer; nothing is generated during gameplay.
- Sort The Dumplings
Generative AI helped create some pre-generated 3D models, textures, visual assets and promotional artwork, reviewed by the developer; nothing is generated live during gameplay.
- Arauto
About half the art is AI-generated and edited; code, texts and translations into seven languages were written with AI assistance; nothing is generated during play.
- Beatrice
Item icons and paintings in the game are AI-generated artworks.
- Song Bao's Adventure
Art, animation, voice acting and music were generated with AI tools, then hand-edited; script, dialogue and story are human-written, with no runtime generation.
- Only Luck
Generative AI tools assisted in creating graphic design assets and store promotional media.
- Not sorted into parts yet
- SORT THEM ALPACAS: OVERLOAD!
AI tools assisted with translating some in-game text for localization.
- A Hoard in Order
Generative AI was used during development of this game, but the disclosure does not say which parts were AI-made.
- Not sorted into parts yet
- Adventurer Guild Master
The original German story was human-written; ChatGPT did much of the English translation, which the developer guided and proofread.
- Swaplines
Store description drafted with AI assistance and finalized by the developer; in-game text translations and other-language store descriptions were AI-translated. No AI graphics, music, or live generation.
- Sudoku Unlimited
The developer used Claude Code to create the game's code and unspecified assets.
- Jigsaw Puzzles Complete
The developer used Claude Code to create the game's code and unspecified assets.
- Magehold Fairwinds
AI tools assisted with some of the game's art and writing.
- Jixo 6: Dolce Vita Collector’s Edition
AI was used for part of the background, some scenes, some game items, and some user interface elements.
- Not sorted into parts yet
- WebBound Solitaire
AI image tools made some UI elements, the logo and campaign background art, which the developer edited; some store artwork may use AI imagery.
- No Hands Yet
Code was largely written with an AI coding assistant, and narrator lines, item descriptions and the store page were AI-drafted then edited; no AI art, music, voice or live generation.
- MemeticBox
Voices and sound effects in the game are AI generated.
- SPLACHESS
Generative AI was used to create code, illustrations, and unspecified audio assets for the game.
- Kaylotia: Dungeon Expedition
Generative AI made certain visual assets, sound effects, music and localization content, which the developer edited and integrated; no real-time AI generation occurs during gameplay.







































