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Is The Ghost Protocol: Echoes of Steel AI generated?
The Ghost Protocol: Echoes of Steel discloses AI use on Steam. We haven't sorted it into parts yet.

What the developer wrote
I'm building this game on my own, with generative AI tools as finishing and scaling assistants on top of my own creative foundations. 3D mech and monster meshes started as my own concept sketches; Meshy AI generated the base 3D models from those sketches, which I then refined and animated myself in Blender. Character voices began as dialogue I wrote and the tone I set — some are my own voice recordings, and for others I used ElevenLabs to alter the voices so they fit each character. Music tracks each started from vocal melody references I recorded; Lyria (through Gemini) developed those references into the final orchestrated tracks. Cinematic video sequences were generated by Veo3 from my prompts and storyboards, then fully edited by me in DaVinci Resolve. I review every AI output before it ships in the game, and I hold commercial-use rights to all generated content per each service's paid-subscription terms.
Steam "AI Generated Content Disclosure" · first seen Oct 28, 2026 · last checked Oct 28, 2026
Player reports
Played The Ghost Protocol: Echoes of Steel? Soon you'll be able to sign in with Steam and report what you saw in each part.
Reports from players with the game in their library will sit next to the developer's disclosure, never replace it.