Home / Browse / Slap the Curse
Is Slap the Curse AI generated?
Slap the Curse discloses AI use on Steam. We haven't sorted it into parts yet.

What the developer wrote
Pre-generated content: the game's code, its 3D models (built in code and with Blender scripts), its in-game texts and its store texts were made with the help of an AI assistant and reviewed by the developer. The voices of the six missing villagers (short lines in every language of the game), the menu music and over a hundred sound effects (the music box tune, the threat drone, the lamplighter's handbell, wind, ice and snow sounds, bunker lockers, and the sounds of the pranks: rakes, banana peels, snowballs, shoe covers, burps, sneezes, coughs, hiccups, laughs, shouts, doors, a doorbell, a telephone, playground rides and more) were generated with ElevenLabs for this game and checked by the developer. The other world sounds are CC0 recordings (BigSoundBank, Joseph Sardin, freesound.org), processed in code; the rest are synthesized in code. Screenshots and videos are real in-engine footage. Live-generated content: none. No AI generates anything while you play.
Steam "AI Generated Content Disclosure" · first seen Oct 28, 2026 · last checked Oct 28, 2026
Player reports
Played Slap the Curse? Soon you'll be able to sign in with Steam and report what you saw in each part.
Reports from players with the game in their library will sit next to the developer's disclosure, never replace it.