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Is Seven Blasphemies AI generated?
Seven Blasphemies discloses AI use on Steam. We haven't sorted it into parts yet.

What the developer wrote
We use about 15 seconds of AI footage in our trailer. All assets in the game are human authored. We also use a local, small and offline LLM (meaning: no data ever leaves your computer, and it does not cause significant performance drops) as a Director that controls: enemy spawn and frequency of challenges, essentially choosing when to press with difficulty and when to hold the challenge based on parameters such as player frustration, boredom and an emergence metric. This mechanic does not generate any text, narrative or story: it is just a mechanic that controls game balance to ensure the best challenge. And you can turn it off on the settings menu, if you want.
Steam "AI Generated Content Disclosure" · first seen Oct 28, 2026 · last checked Nov 3, 2026
Player reports
Played Seven Blasphemies? Soon you'll be able to sign in with Steam and report what you saw in each part.
Reports from players with the game in their library will sit next to the developer's disclosure, never replace it.