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Is Runemoor AI generated?

RunemoorComing November 2026Steam page ↗

Runemoor discloses AI use on Steam. We haven't sorted it into parts yet.

Runemoor header image

What the developer wrote

Runemoor was made by a small independent team with the help of generative AI tools. Every AI output was directed, reviewed, edited and integrated by the developer, and checked to keep all designs original. No AI content is generated while you play. - 3D characters: the champion models, their weapons and props were generated with Meshy (image-to-3D), including its auto-rigging and animation clips, then cleaned up and integrated by hand and with our own scripts. - 2D art: concept art, key art and store artwork, the logo and app icon, UI artwork and backgrounds, item and spell icons, and material and terrain textures were generated with an OpenAI image model, then selected, post-processed and composited. - Environment: the map, buildings, rocks and plants are built by our own procedural modeling scripts (no AI model generates the geometry) and use the AI-generated textures listed above. - Voice: the match announcer voice lines are AI-generated speech (Google Gemini text-to-speech). - Music (trailer): the music of the store trailer was generated with Google Lyria and carries Google's inaudible SynthID watermark. The in-game music is not AI-generated: it is synthesized procedurally by our own audio code. - Sound effects and ambience: not AI-generated. They are synthesized procedurally by our own audio code.

Steam "AI Generated Content Disclosure" · first seen Oct 27, 2026 · last checked Oct 27, 2026

Player reports

Played Runemoor? Soon you'll be able to sign in with Steam and report what you saw in each part.

Reports from players with the game in their library will sit next to the developer's disclosure, never replace it.