Is Roll and Hold AI generated?
Roll and Hold discloses AI use on Steam. We haven't sorted it into parts yet.

What the developer wrote
Parts of this game's content were created with generative AI tools. All of it was generated ahead of time during development and ships as fixed assets: - 3D models and textures (towers, enemies and bosses, bases, terrain and scenery props) were generated with Meshy AI, then adjusted and assembled by the developer. - Most 2D icons and illustrations (relic icons, achievement icons, element emblems and some UI icons) were generated with AI image tools and edited by the developer; tower card illustrations are rendered from the AI-generated 3D models. - Some in-game text (event, relic and achievement descriptions) and the store page text were drafted with an AI writing assistant and edited by the developer. - The English localization was AI-translated from the original Chinese text and reviewed by the developer. - Some store page and marketing artwork (capsule backgrounds) was produced with AI image tools. Sound effects and music are procedurally synthesized by our own scripts and are not AI-generated. The game does not generate any content live during play and does not connect to any AI service at runtime.
Steam "AI Generated Content Disclosure" · first seen Oct 27, 2026 · last checked Oct 27, 2026
Player reports
Played Roll and Hold? Soon you'll be able to sign in with Steam and report what you saw in each part.
Reports from players with the game in their library will sit next to the developer's disclosure, never replace it.